NEW MEDIA OFFICIAL SELECTION
POETRY CAMERA AT IFF 2026!
Poetry camera will be at IFF2026! Come find us at the New Media exhibition, at the merch table on Tuesday (tentative), and keep an eye out for additional surprise events!
OFFICIAL SELECTION BLOCKS
Paradise of Colors
The human eyes are approximately 6.5 centimeters apart. Therefore, when we observe an object, the retinas of both eyes present slight differences. These differences are processed in the brain, and the two images are merged together. This process enables us to perceive space. If the images cannot be fully merged, it may result in seeing only the image from one eye or experiencing alternating or switching between two images. This phenomenon is known as binocular rivalry. In the artwork "Paradise of Colors" the author utilizes Pointillism to depict trees, mountains, butterflies, and more, creating a fantastical space. By presenting different colors to each eye, the audience can experience the visual phenomenon of binocular rivalry, as if perceiving alternating or blended colors. This unique visual phenomenon is applied to every color block in the artwork, as if each block possesses a soul. Souls connect all things together, and even the slightest change can trigger a chain reaction: when a tree or a mountain appears or disappears, the soul leaves and transmigrates to a new object. This process signifies the iterative reincarnation of the soul, an eternal cycle.
Jialiang Liu
Musashino Art University, Japan
The Etherroom
The Etherroom is an immersive virtual reality short film that merges the digital with the ancestral.
The protagonist navigates a sacred-technological labyrinth, solving puzzles that unlock inner wisdom.
In the end, a ritual prayer and a sacred Mayan brew awaken the energy needed to end a very important ritual.
A techno-ritualistic odyssey with an 80s-inspired aesthetic, exploring faith, love, and technology as paths to spiritual healing.
Gustavo Fajardo
Guatemala
Using dreams as an entry point, this film focuses on the inner worlds of visually impaired individuals. Through the integration of VR imaging and AIGC technologies, it invites viewers to enter a shared dream space, an immersive journey into the poetic dimensions of darkness.
Li Jiang
UPenn, China
Noises" is an animated narrative featuring two parallel stories, each experienced individually by a user while staying connected online. These stories can intersect depending on the choices made by each user/player.
In Story A, after arriving home, the character hears a frightening noise coming from the top floor. In Story B, the character sees something scary on the bottom floor. Users can choose whether the character they are following will investigate what happened.
This interplay leads to four possible endings and seven different narrative perspectives, offering a dynamic and immersive storytelling experience.
Diana David
Portugal
An immersive film that seeks to explore patriarchal violence through two distinct narratives that converge on the same certainty: nothing can remain as it is.
Monica Palazzo
ECA, Brazil
»Silent Disco« is a VR-project in which the audience is sent to three different virtual dance floors. In collective isolation they experience a folklore dance of death, a techno party in the elevator to hell and a surreal strip club in the tension between virtual and physical ecstasy facing their own mortality.
Fabio Thieme
Germany
Atlas Paleomythica is an exploration of game engines as archives of deep geological and evolutionary time; a meditation on extinction, digital revival, and the documentation of biodiversity in the era of the Anthropocene. Inspired by geomythology, the study of stories emerged from ancient fossil discoveries, Paleomythica is a gameworld where paleontology, archaeology, and myth collapse into a single ecosystem. From ancient mythological creatures inspired by fossil discoveries, to inaccurate reconstructions of animals in the scientific era, this project creates a multi-temporal narrative that reimagines humanity's long and often distorted engagement with paleontological evidence.
Ellen Fritz
RISD, USA
Thimbles $2,000 is a generative real-time environment populated with thimble sprites carved one-by-one out of photos from a Facebook Marketplace listing. 6,000 thimbles. $2,000.
The thimbles begin as sparkling glints in void-space, accumulate into gridded shelves along implied walls, detach into three-dimensional space, and finally rush the viewer indefinitely. Audio degrades into noise. Viewers can look around by clicking and dragging.
Sophia Nicogossian
Brown, USA